
- MENTAL RAY FOR MAYA 2016 SP 1 HOW TO
- MENTAL RAY FOR MAYA 2016 SP 1 MAC OS X
- MENTAL RAY FOR MAYA 2016 SP 1 SOFTWARE
MENTAL RAY FOR MAYA 2016 SP 1 HOW TO
See the Maya Help for more information on how to set an environment variable. If you prefer that the FBX plug-in continue to use the algorithm that produces Maya style triangles, set the MAYA_FBX_ENABLE_MAYA_TRIANGULATION environment variable to any value. NVIDIA licensing for mental ray is flexible by being a machine-based, yearly subscription that enables any combination of production rendering and OS on any machine. You can do this via command (for example:ĭelete polyTriangulate1), via the Node Editor, or by selecting Edit > Undo. NVIDIA will be supplying the latest mental ray and workflow enhancements to multiple Maya versions, starting with Maya 20 on Windows, Linux, and MacOS. Delete the triangulate node that was created during the triangulation process.
Export using FBX export, and in the Export window, deselect Triangulate (under the Geometry options). To continue to use Maya style triangles, do as follows: This legacy algorithm doesn't produce incorrect triangles, just different ones. This logic introduced scene corruption problems therefore the plug-in's triangulation has been reverted to always use the legacy FBX triangulation algorithm. The FBX plug-in triangulation option was previously implemented so that the resulting triangles in an FBX export would match exactly that of Maya's Triangulation tool. You can now fix this issue by setting the environment variable MAYA_VP2_NATIVE_DRAW_FOR_OSD_UNIFORM to 1.įixed a crash when deleting an edge after an extrudeįixed a crash with Viewport 2.0 when exporting certain scenes to FBXįixed a crash when using pymel.undo and pymel.ogsRenderįixed a condition which could cause the window to be black while drag selecting with Viewport 2.0 Previously, when using the OpenSubdiv Uniform algorithm to smooth a mesh in OpenGL or OpenGL Core Profile mode, the intersection of two meshes may render incorrectly. To obtain the fix for this issue, set the environment variable MAYA_VP2_USE_GPU_MAX_TARGET_SIZE to 1.Īdded support for Holdout Shadows bleed color to blend with image planeįixed a problem with locators not displaying properly after being moved offscreenįixed a gamma conversion issue with BC1_UNORM_SRGB DDS texturesįixed a problem with MSceneRender::postEffectsOverride being ignoredįixed a problem with offscreen hold out objects causing image planes to become invisibleįixed a crash with Viewport 2.0 when opening certain scene filesįixed a problem with ogsRender stuck rendering the same frame repeatedly Previously, over expanding the Maya UI would cause Viewport 2.0 to appear black or garbled when the viewport size exceeds 4k x 4k, and it was impossible to render images at a resolution greater than 4k x4k in Maya Hardware 2.0. Linux: Fixed a problem with the hotbox causing the viewport to refresh improperlyįixed a problem with MGeometryExtractor not handling properly named tangent / bi-tangent set from the API UV Editor: not all UV shells appear when geo selectedįixed a crash when unloading a reference to an nCloth with in-scene nConstraintsįixed a crash when saving scene assemblies containing. Game Exporter: Fixed issue with missing text field for filenameįixed a problem with vertex color assignment being lost after multiple bevel operations To obtain the fix for this issue, set MAYA_FLOATING_POINT_RT_PLAYBLAST to 1.
Previously, color management in Playblast lost data precision. overrideVisibilityįixed rounding errors when using bakeResults commandįixed a crash when using nParticles and DG parallel evaluationįixed a hang when exporting to FBX with bake enabled from a script
MENTAL RAY FOR MAYA 2016 SP 1 MAC OS X
Requires Intel Mac OS X 10.9.Fixed a problem with Viewport 2.0 not respecting. Ĭreate large, complex worlds more easily. Sculpt and Shape models more intuitively. Skin, rig, and pose believable characters. ĭeformation results are closer to original geometry.
New system speeds rig playback and manipulation. Ĭreate realistic fur, short hair, wool, and grass. Simulate atmospherics, liquids, and open water. Ĭreate atmospheric effects, color: such as smoke and mist. Updated workflow, presets, sculpting, and preview. Īdd froth, foam, and bubbles to liquid simulations. These tools Provide a starting point to realize your vision in modeling, animation, lighting, and VFX.
MENTAL RAY FOR MAYA 2016 SP 1 SOFTWARE
Maya� 3D animation, modeling, simulation, and rendering software offers artists a comprehensive creative toolset.